|Air Combat 22|
|Developer(s)||Namco Hometek Inc.|
|Publisher(s)||Namco Hometek Inc.|
|Platform(s)||Super System 22|
Released in 1995, Air Combat 22 is an Arcade game released by Namco. It was named "Air Combat 22" due to the fact that it was released on Namco's Namco/Super System 22 hardware. It is the third game to be released in the Ace Combat franchise. It is the sequel to Air Combat (arcade) and like Air Combat Arcade it is set in the Real World. It is the last official Air/Ace Combat arcade released game in existence; all subsequent releases for Air/Ace Combat went on as console or handheld exclusives.
Air Combat 22 is, in nature, an "arcade" style game, due to the fact that aircraft can carry an unrealistic number of missiles and ammo for the gun. The game's main goal is to destroy all designated targets in each mission. In some missions, the player is tasked to do other tasks instead of destroying enemy aircraft.
As the mission is complete, the cumulative scores are recorded. The game features three difficulty levels: Easy, Medium and Hard. A special mission included in the game is the Dogfight mode, in which the missile will be awarded by player if an aircraft gets shot down. However in all of these levels, the number of missiles are limited and cannot be used if they run out.
There are three playable aircraft to choose from:
- F-4E Phantom II
- F-16C Fighting Falcon
- AV-8B Harrier II
- A-10A Thunderbolt II
- AC-130 Spectre
- B-52 Stratofortress
- B-2A Spirit
- E-2C Hawkeye
- C-2 Greyhound
- MiG-21bis Fishbed
Namco Super System 22 SpecificationsEdit
Air Combat 22 was available as a dedicated deluxe cabinet or as an update kit for the original "Air Combat".
- Deluxe cabinet dimensions : 78in. High x 43in. Wide x 111in. Deep.
- Deluxe cabinet weight : 1090 lbs.
- Screen orientation : Horizontal.
- Video resolution : 640 x 480 pixels.
- Screen refresh : 60.00 Hz.
- Palette colors : 32768.
- Players : 1.
- Control : Throttle lever, analogue joystick with trigger.
- Main CPU: Motorola 68020 32-bit @ 24.576 MHz.
- DSP: 2x Texas Instruments TMS32025 @ 49.152 MHz (exact number of DSPs may vary).
- Sound CPU: Mitsubishi M37702 (System 22) or M37710 (Super System 22) @ 16.384 MHz.
- Sound Chip: Namco C352.
- Extra: Namco Custom Chips.
- Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol.18 - VICL-15040) on 25/05/1995.
- Just like in the previous Air Combat, you never die in the game. Instead you eject from the aircraft giving you a non-violent ending.
- Contrary to popular belief, Ace Combat Joint Assault isn't the first time in the series that it takes place in the real world, as it was through the arcade games that the series took this place. Upon further inspection, during the briefings in the game, the real world map can be seen.
|Ace Combat series|
|Arcade||Air Combat - Air Combat 22|
|Console||Air Combat - Ace Combat 2 - 3: Electrosphere - 04: Shattered Skies - 5: The Unsung War - Zero: The Belkan War - 6: Fires of Liberation - Assault Horizon - Infinity|
|Handheld||Advance - X: Skies of Deception - Xi: Skies of Incursion - Joint Assault - Assault Horizon Legacy - Northern Wings|