|F-14D Super Tomcat
|Real-world origin||United States of America|
|AC installments||Ace Combat 2 (NPC)
Ace Combat 5: The Unsung War
Ace Combat Zero: The Belkan War
Ace Combat X: Skies of Deception
Ace Combat 6: Fires of Liberation
Ace Combat X2: Joint Assault
Ace Combat: Assault Horizon
|Primary operator||Osea (OMDF)
United States Navy
|Secondary operators||Aurelia (AAF)
"A World With No Boundaries" (AWWNB)
Usean Rebel Force
108th Task Force
|Plane variant(s)||F-14A Tomcat
The F-14D Super Tomcat was first introduced in Ace Combat 5: The Unsung War (and in Ace Combat 2 as the unplayable Z.O.E. "Captain"). It went on to become the primary variant of the Tomcat featured in Ace Combat. The F-14D is the third and final variation of the Tomcat.
In multiplayer, the F-14D Super Tomcat is quite capable in the right hands, even if its agility seems to be subpar, and could be considered a mid ranged support to F/A-18Fs making use of SAAMs or LASMs. Its 6AAM is very capable of base defence against incoming swarms of enemy attackers, while the SAAMs provide some sort of long range 'sniping' platform if you choose.
A seemingly disliked tactic with the Super Tomcats load of AIM-54C Phoenix missiles is that the whole 6AAM load can be dumbfired into the enemy HQ for a fair amount of damage dealt for a fighter, making it a viable atack option to draw enemies away from other objecives giving wingmen some breathing room. With the Throttle Boost and Boost and Turn skills in the same set, the F-14D is capable of running at speeds of in excess of 2,700km/h, being able to keep up with high teir fighters.
Real Life StatisticsEdit
- Crew: Pilot and Radar intercept officer
- Length: 62 ft, 9 in (19.1 m)
- Spread: 64 ft (19.55 m)
- Swept: 38 ft (11.58 m)
- Height: 16 ft (4.88 m)
- Empty weight: 43,735 lb (19,838 kg)
- Loaded weight: 61,000 lb (27,700 kg)
- Powerplant: 2x General Electric F110 afterburning turbofans
- Dry thrust: 13,810 lbf (64.1 kN) each
- Thrust with afterburner: 27,800 lbf (123.7 kN) each
- Maximum speed: Mach 2.34 (1,544 mph 2,485 km/h) at high altitude
- Ferry range: 1,600 nmi (1840 mi 2960 km)
- Combat radius: 500 nmi (575 mi 926 km)
- Service ceiling: 50,000 ft (15,200 m)
- Rate of climb: >45,000 ft/min (229 m/s)
- Thrust/weight: 0.92
- Jiggles E.W "Captain" (URF/AC2)
- Zipang (YAF/AC5)
- 4th Tactical Fighter Squadron "Schnee" "Snow"(BAF/ACZ)
- Jack Bartlett (OADF/ACZ)
- Wildgans (Wild Goose) (BAF/ACZ)
- Kon "Horse" (AWWNB & YAF/ACZ)
- Savannah (LAF/ACX)
- Valet (EAF/AC6)
- Juno Squadron (EAF/AC6)
- Wardog (Valahia/ACX2)
- Zipang (Valahia/ACX2)
- Antares Squadron (Martinez Security/ACX2)
- Warwolf Squadron (NATO–USN/ACAH)
- Z.O.E Captain (URF/ACAHL)
- Lancer Squadron (URF/ACAHL)
- Gun: 1x 20mm M61A1 Vulcan Cannon
- Missile: AIM-9M Sidewinder
- SAAM: AIM-7F Sparrow (AC6/ACJA/ACAH)
- NPB : Mk.77 (ACZ/ACX)
- GPB : GBU-27 Paveway II (GBU-31V JDAM in ACZ) (ACZ/ACX/AC6/ACJA)
- XLAA: AIM-54C Phoenix (AC5/ACZ/AC6)
- XLAA: AIM-54C Phoenix (ACX/ACJA)
- 6AAM: AIM-54C Phoenix (ACAH)
- Color 1: United States Navy. Grey drab.
- Color 2: United States Navy. Blue splinter camouflage.
- Color 3: United States Navy. "Valet" scheme from Ace Combat 6: Fires of Liberation.
- Color 4: Razgriz Air Command Squadron. Jet black. Earned by Achieving "Ace Striker" 5 times in competitive multiplayer
- Color 5: Osean Maritime Defense Force. "ZIPANG" scheme from Ace Combat 5: The Unsung War. Earned by getting a certain number of points with the F-14D in Competitive Multiplayer.
- Color 6: "Halloween Pumpkin" DLC
- Color 7: "Jolly Rogers" DLC
- Color 8: "VF-1J Valkyrie" DLC
- Color 9: "VF-1S Valkyrie" DLC
Ace Combat 5/ZeroEdit
- Speed: 87
- Mobility: 58
- Stability: 64
- Defense: 61
- Air-to-Air: 81
- Air-to-Ground: 35
Ace Combat XEdit
- Speed: 84
- Air-to-Air: 75
- Air-to-Ground: 24
- Mobility: 54
- Stability: 48
- Defense: 54
- F-15C Eagle
- F-15E Strike Eagle
- F/A-18E Super Hornet
- F/A-18F Super Hornet
- Tornado F3
- Tornado F.2
- Su-27 Flanker
- Su-33 Flanker-D
- MiG-31 Foxhound
- MiG-31M Foxhound
- In Ace Combat 5: The Unsung War, when chasing after the ace ZIPANG in Narrow Margin, if you look closely, it's notable that the F-14D actually can drop off a flare. Follow the F-14D from behind, then proceed to fire a missile. If lucky, the target will drop a flare in an attempt to fool it, but it's most likely that the projectile will quickly ignore the chaff and head for the main target.
- In Ace Combat 6: Fires of Liberation, the F-14D is shown carrying 6 AIM-54 Phoenix on stations 1B, 3, 4, 5, 6 and 8B. This is not an erroneous configuration, and would have been used in what was termed the "Chainsaw" tactic - if the CVBG were projected to be under attack by Soviet bombers and cruise missiles, every available F-14 would be loaded with all six AIM-54's, anticipating to shoot and recover to potentially launch again (if the carrier were still there). The F-14's max trap is 54,000 pounds, meaning the Tomcat could not recover on a carrier with all six Phoenix still loaded (the lightest F-14A with enough fuel for three go arounds would weigh about 55,670 pounds), but could land at an air base, and note that the Tomcat was anticipated to shoot its Phoenix compliment if all six were loaded. It's also peculiar that the weight of those six Phoenix missiles and their rails don't even hamper the F-14's maneuverability; six Phoenix missiles adds more than three tons of weight, and the Phoenix rails prevent the Tomcat's "pancake" from producing some 443sqft of lift, resulting in a heavy Tomcat with far higher wing loading and lower thrust to weight ratio. The SAAM loadout of 6 AIM-7M, however, were light enough for the Tomcat to successfully dogfight and still maintain BVR supremacy. Furthermore, in Assault Horizon, with the inclusion of 6AAM on the F-14D, all six Phoenix are functional and can be fired.
- In Ace Combat Zero: The Belkan War, the "Soldier" paint scheme for the F-14D is actually the "Ghosts of Razgriz" paint scheme of the F-14A featured in Ace Combat 5. It even features the number "016" on the nose, which was Blaze's number in AC5.
- In Ace Combat X: Skies of Deception and Ace Combat X2: Joint Assault, the 3rd unlockable paint scheme for the F-14D Super Tomcat is the Iranian Air Force paint-scheme for the F-14A Tomcat.
- On a game called Lock On: Modern Air Combat, the F-14A's final paint scheme is identical to the Razgriz paint scheme.
- In Ace Combat: Assault Horizon, the F-14D is the aircraft with the largest number of in-game "stock" paint schemes, with 8 in all.
- In Ace Combat: Assault Horizon, the F-14D is depicted with VF-103 paint scheme as DLC. VF-103 actually operates F-14B, the closest comparison to the F-14D, differing in IRST pod under the nose chin and several avionics suite necessary to perform strike-fighter roles.
- At a high speed, the Tomcat of all variants can do he same counter maneuver used by Maverick in the movie Top Gun against Jester in the first mock battle against the A-4 Skyhawk. With Mavericks words "I'll hit the brakes and he'll fly right by." he then hit the brakes, and pulled the nose up almost resembling a half attempted Pugachevs Cobra, effectivley putting him behing Jesters more Agile A-4. With a bit of practice, it is a very handy trick in game.
|F-* Line of Aircraft in the Ace Combat series|
|Lockheed Martin||F-2A Viper Zero • F-16XL • F-16C Fighting Falcon • F-16F Fighting Falcon F-16C Block 60 • F-22A Raptor • FB-22 Strike Raptor • F-35B Lightning II • F-35C Lightning II • F-117A Nighthawk|
|Northrop Grumman||F-5E Tiger II • F-14A Tomcat (Bombcat | Super Tomcat) • F-20A Tigershark • F6F Hellcat|
|McDonnell Douglas||F-15C Eagle • F-15E Strike Eagle • F-15S/MTD • F-4E Phantom II • F-4G Phantom II Wild Weasel • F-4X •|
F/A-18C Hornet (18D Hornet | 18E Super Hornet | 18F Super Hornet)
|Fictional||F-16XF Gyrfalcon • F-16XA Sakerfalcon • F-22C Raptor II • F-A Stealth Fighter • F-C Talon • F-E Talon II • F-G Hawk • F-H Hunter II • FZ-23 Stinger • F/A-18U Hornet ADV • F/A-18I Hornet • F/A-32C Erne|