Fandom

Acepedia

Kill Rate Gauge

2,543pages on
this wiki
Add New Page
Comments0 Share

A gameplay element included in Ace Combat 5: The Unsung War, the Kill Bar is, as its name states, a bar that increases as enemy forces are defeated with a certain aircraft. As enemy targets are destroyed, the bar fills. When it's full, the next aircraft in the family will be unlocked. For example, filling the KB of the F/A-22A Raptor unlocks the F/B-22 Concept. As airborne targets are usually worth more points than ground targets, the mission "Blind Spot" can be exploited in this manner.  Kill Bars are stored within saved games, so once the campaign has been beaten and saved going back and replaying missions with certain aircraft will allow the player to quickly fill Kill Bars and unlock additional planes for the actual campaign.

A similar concept was featured in Ace Combat X: Skies of Deception as well as in Ace Combat: Joint Assault, however the Kill Bar unlocked the current aircraft's next paint scheme. In Skies of Deception's case, the Kill Bar is used to unlock the Special 2 color of an aircraft. In Joint Assault's case, the Kill Bar is used to unlock the 5 additional paint schemes in numerical order.

In Ace Combat: Assault Horizon Legacy, the Kill Bar is now the Kill Rate Gauge, but serves the same purpose as Joint Assault, unlocking the next paint scheme. However unlike in Joint Assault, paint schemes are unlocked in this order:

3-->5-->2-->4-->6

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.