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This article is about an in-game mission. For the in-universe event, see Operation Free Gracemeria.

The Liberation of Gracemeria is the 13th campaign mission of Ace Combat 6: Fires of Liberation. The player must lead their allies to liberate Gracemeria from Estovakian control.

Briefing

At last our day has come. Initiate Operation Free Gracemeria. All forces, advance into the capital. Enemy forces have thoroughly besieged Gracemeria. I'm sure we'll be running into some heavy resistance. This is the last battle. Let's win this thing and go home.

Objectives

Initial

The player will have six operations to participate in, and they must complete four operations in order to advance the mission.

(A) Airfield Recapture
Steel Gunners and Sky Kid will attempt to recapture Gracemeria Air Force Base. The TGTs to be destroyed here are tanks, A-10As, and F-15Es. Completing this operation will allow the player to perform a frontline landing.
(B) Capitol Recapture
Dragon Busters and Stingray will enter the newer sector of Gracemeria in order to recapture the capitol building. The TGTs in this operation are heavy defensive positions such as gun towers and pillboxes, as well as howitzers and tanks. Dragon Busters will be ambushed by more tanks when they enter the captiol, and some F-15Es will also be attacking them.
(C) Radio Station Recapture
Warlock and Yellow Jacket will attempt to recapture Gracemeria's radio station. Tanks, gun towers, howitzers, and a squadron of F-15Es are marked as TGT for this operation.
(D) Anti-Ship Assault
The Marigold will make a push for the King's Bridge and eliminate Estovakian forces in Gracemeria Bay. The TGTs here are most of the enemy ships in the bay, as well as a group of Rafale Ms.
(E) Electronic Support Aircraft Intercept
Windhover Squadron will be engaged with a squadron of F-22As at high altitude. An Estovakian E-767 is also providing enemy ESM. The E-767 and all F-22As are marked as TGT and must be shot down to complete this operation.
(F) Jammer Aircraft Intercept
Avalanche Squadron is attempting to destroy the aircraft jamming the radar in the center of the city. There are just four EA-200s marked as TGTs for this operation, and once the player shoots them down, the jamming will be cleared and the operation completed.

Mission Update

Ilya Pasternak will enter the airspace in a CFA-44 Nosferatu, supported by a swarm of UAV-45s. The CFA-44 is equipped with numerous missiles that can be fired simultaneously, and each UAV can also fire machine guns. The player must shoot down Pasternak in order to complete the mission.

Enemy Lists

The following enemy lists have been verified with the Ace Combat 6: Fires of Liberation Complete Guide.[1]

Standard Units

(A) Airfield Recapture

Unit Points Count Notes
Icon-AirTGT A-10A 360 4 [note 1]
Icon-AirTGT F-15E 600 4 [note 2]
Icon-AirEnemy Typhoon 700 5 [note 3]
Icon-AirEnemy Typhoon 700 3 [note 4]
Icon-AirEnemy Typhoon 700 1 [note 5]
Icon-AirEnemy Typhoon 700 2 [note 6]
Icon-AirEnemy Typhoon 700 2 [note 7]
Icon-AirEnemy Typhoon 700 2 [note 8]
Icon-GroundTGT TANK 150 8
Icon-GroundTGT TANK 150 8 [note 1]
Icon-GroundTGT TANK 150 6 [note 3]
Icon-GroundEnemy AA GUN 100 5
Icon-GroundEnemy AA GUN 100 6 [note 1]
Icon-GroundEnemy AA GUN 100 4 [note 3]
Icon-GroundEnemy SAM 120 4
Icon-GroundEnemy SAM 120 4 [note 3]
Icon-GroundEnemy APC 100 4 [note 3]
Icon-GroundEnemy GUN TOWER 200 2 [note 3]
Icon-GroundEnemy HANGAR 300 2 [note 3]
Icon-GroundEnemy TENT 300 2 [note 3]

(B) Capitol Recapture

Unit Points Count Notes
Icon-AirTGT F-15E 600 2 [note 9]
Icon-AirTGT F-15E 600 3 [note 10]
Icon-AirEnemy Typhoon 700 2
Icon-AirEnemy Typhoon 700 3 [note 11]
Icon-AirEnemy AH-64 300 2
Icon-AirEnemy AH-64 300 2 [note 10]
Icon-AirEnemy AH-64 300 2 [note 12]
Icon-GroundTGT TANK 150 8
Icon-GroundTGT TANK 150 9 [note 9]
Icon-GroundTGT TANK 150 9 [note 10]
Icon-GroundTGT TANK 150 7 [note 12]
Icon-GroundTGT HOWITZER 120 4
Icon-GroundTGT HOWITZER 120 6 [note 9]
Icon-GroundTGT HOWITZER 120 2 [note 12]
Icon-GroundTGT PILLBOX 270 4
Icon-GroundTGT PILLBOX 270 2 [note 9]
Icon-GroundTGT GUN TOWER 200 4 [note 9]
Icon-GroundEnemy AA GUN 100 4
Icon-GroundEnemy AA GUN 100 8 [note 9]
Icon-GroundEnemy AA GUN 100 11 [note 10]
Icon-GroundEnemy APC 100 16
Icon-GroundEnemy SAM 120 3
Icon-GroundEnemy SAM 120 3 [note 9]
Icon-GroundEnemy SAM 120 2 [note 10]
Icon-GroundEnemy XSAM 240 1 [note 9]
Icon-GroundEnemy XSAM 240 1 [note 10]

(C) Radio Station Recapture

Unit Points Count Notes
Icon-AirTGT F-15E 600 4 [note 13]
Icon-AirEnemy Typhoon 700 4
Icon-AirEnemy Typhoon 700 2–4 [note 14]
Icon-GroundTGT TANK 150 15
Icon-GroundTGT TANK 150 12 [note 15]
Icon-GroundTGT TANK 150 9 [note 13]
Icon-GroundTGT GUN TOWER 200 4 [note 15]
Icon-GroundTGT HOWITZER 120 5 [note 15]
Icon-GroundTGT HOWITZER 120 3 [note 13]
Icon-GroundEnemy AA GUN 100 12
Icon-GroundEnemy AA GUN 100 2 [note 13]
Icon-GroundEnemy ARMY POST 500 1
Icon-GroundEnemy BARRACKS 300 2
Icon-GroundEnemy SAM 120 3
Icon-GroundEnemy SAM 120 7 [note 13]
Icon-GroundEnemy XSAM 240 2

(D) Anti-Ship Assault

Unit Points Count Notes
Icon-AirTGT Rafale M 640 2 [note 16]
Icon-AirTGT Rafale M 640 4 [note 17]
Icon-AirEnemy Typhoon 700 4 [note 18]
Icon-GroundTGT
Icon-GroundEnemy
Icon-GroundEnemy
AEGIS
VLS
AA GUN
1300
240
100
1
2
2
Icon-GroundTGT
Icon-GroundEnemy
Icon-GroundEnemy
AEGIS
VLS
AA GUN
1300
240
100
1
2
2
[note 18]
Icon-GroundTGT
Icon-GroundEnemy
Icon-GroundEnemy
Icon-GroundEnemy
CRUISER
RADAR
VLS
AA GUN
1000
250
240
100
3
3
3
3
 
Enemy ESM
 
 
Icon-GroundTGT
Icon-GroundEnemy
Icon-GroundEnemy
Icon-GroundEnemy
CRUISER
RADAR
VLS
AA GUN
1000
250
240
100
2
2
2
2
[note 18]
Enemy ESM
 
 
Icon-GroundTGT
Icon-GroundEnemy
Icon-GroundEnemy
DESTROYER
SAM
AA GUN
600
120
100
6
6
6
Icon-GroundTGT
Icon-GroundEnemy
Icon-GroundEnemy
DESTROYER
SAM
AA GUN
600
120
100
5
5
5
[note 18]
Icon-GroundTGT
Icon-GroundEnemy
Icon-GroundEnemy
BATTLESHIP
CANNON
AA GUN
1500
100
100
1
3
3
[note 18]
Icon-GroundTGT CARRIER 1500 1 [note 18]
Icon-GroundEnemy MSSL.BOAT 120 4
Icon-GroundEnemy SAM 120 3 [note 18]
Icon-GroundEnemy TANK 150 6 [note 18]

(E) Electronic Support Aircraft Intercept

Unit Points Count Notes
Icon-AirTGT E-767 1000 1 Enemy ESM [note 19]
Icon-AirTGT F-22A 760 6
Icon-AirTGT F-22A 760 4 [note 20]
Icon-AirEnemy Typhoon 700 8
Icon-AirEnemy Typhoon 700 2 [note 21]
Icon-AirEnemy Typhoon 700 3 [note 22]

(F) Jammer Aircraft Intercept

Unit Points Count Notes
Icon-AirTGT EA-200 1000 4 Jamming
Icon-AirEnemy Rafale M 640 2
Icon-AirEnemy Typhoon 700 5
Icon-AirEnemy Typhoon 700 2 [note 23]
Icon-AirEnemy Typhoon 700 2 [note 24]
Icon-AirEnemy Rafale M 640 3 [note 25]

Unassociated

These enemy units do not belong to any of the operations.

Unit Points Count Notes
Icon-GroundEnemy AA GUN 100 1
Icon-GroundEnemy BILLBOARD 150 4
Icon-GroundEnemy CONT TRAIN 250 3
Icon-GroundEnemy CONT.SHIP 600 2
Icon-GroundEnemy CONTAINER 150 3
Icon-GroundEnemy LNG.SHIP 750 1
Icon-GroundEnemy MSSL.BOAT 120 1
Icon-GroundEnemy OIL.SHIP 750 1
Icon-GroundEnemy STORAGE 300 6
Icon-GroundEnemy TRAIN 250 1

Mission Update

Unit Points Count Notes
Icon-AirTGT CFA-44 2960 1
Icon-AirEnemy UAV-45 500 116 [note 26]

Special Units

Main article: Ace Combat 6: Fires of Liberation/Aces

Unit Points Minimum
Difficulty
Notes
Icon-AirEnemy F-14D "VALET" 2000 Expert [note 27]

S Rank

Earning an S rank on this mission requires earning an average rank of S on the individual operations and the Mission Update. The S rank requirements for each stage are as follows:[1]

  • Operation A: 15,000+ points
  • Operation B: 17,500+ points
  • Operation C: 14,800+ points
  • Operation D: 30,000+ points
  • Operation E: 12,000+ points
  • Operation F: 9,000+ points
  • Mission Update: 20,000+ points

To earn an S rank on each operation, it is advised that the player spares a couple of that operation's TGTs until they destroy a large number of optional enemies associated with that operation. Switching the radar to display units from each operation will help the most in this endeavor.

In order to earn an S rank on the Mission Update, the player must shoot down a minimum of 35 UAVs before shooting down Pasternak.

Transcript

Main article: The Liberation of Gracemeria/Transcript

Debriefing

Gracemeria is finally free. The occupying Estovakian forces have been wiped out. Great execution of this mission has handed us a clear, overall victory in the war. We're still taking light resistance in a few limited areas, but it's only a matter of time before we have complete control of the capital. Our officials should start drawing up a cease-fire agreement, as they've made preparations for a meeting with the Estovakian leaders. Good job. You two are a part of history now. Your actions will be remembered for generations to come.

Trivia

  • It is best advised to complete Operations A, F, E, and D, in that order.[1] Operation A will allow the player to perform a frontline landing; Operations E and F can be completed relatively quickly, since they have fewer enemies; and Operation D provides the player with allied ESM from the Marigold, which will be important during the Pasternak fight.

Footnotes

  1. 1.0 1.1 1.2 These enemy units will appear after the player destroys the initial group of eight TANKs.
  2. These F-15Es will spawn after the player shoots down two A-10As and the second group of eight TANKs that spawned with them.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 These enemy units will appear after the player destroys the second group of eight TANKs.
  4. These Typhoons will spawn after the player shoots down any aircraft associated with Operation A.
  5. This Typhoon will spawn when the player approaches Gracemeria Air Force Base.
  6. These Typhoons will spawn after the player destroys the initial group of eight TANKs and after 10 seconds have elapsed from when the player approaches Gracemeria Air Force Base.
  7. These Typhoons will spawn after the player destroys all TANKs associated with Operation A.
  8. These Typhoons will spawn 30 seconds after the player destroys all TANKs associated with Operation A. However, they will not spawn if the player has already destroyed the two HANGARs.
  9. 9.0 9.1 9.2 9.3 9.4 9.5 9.6 9.7 These enemy units spawn when the player destroys the initial TGTs.
  10. 10.0 10.1 10.2 10.3 10.4 10.5 These enemy units spawn when the player destroys the second group of TGTs.
  11. These Typhoons spawn as soon as the player initiates Operation B.
  12. 12.0 12.1 12.2 These enemy units spawn after the player destroys the third group of TGTs, when Dragon Busters enters the capitol building.
  13. 13.0 13.1 13.2 13.3 13.4 These enemy units spawn when the player destroys the second group of TGTs.
  14. These Typhoons will spawn when the player shoots down two of the initial Typhoons that are flying close to the player's allies. Two will initially spawn; if the player shoots down both of them, two more will spawn.
  15. 15.0 15.1 15.2 These enemy units spawn when the player destroys the initial group of 15 TANKs.
  16. These Rafale Ms will spawn after the player sinks three of the initial TGT ships.
  17. These Rafale Ms will spawn after the second group of TGT ships spawns and the player sinks four of them.
  18. 18.0 18.1 18.2 18.3 18.4 18.5 18.6 18.7 These enemy units will spawn after the player sinks the first group of TGT ships.
  19. The E-767 will initially fly at an altitude of 46,000 feet. Since the player will start to stall at around 40,000 feet, the E-767 is difficult to shoot down at this point. If the player shoots down two F-22As, the E-767 will drop its altitude to 39,500 feet. If the player shoots down four F-22As, the E-767 will drop its altitude to 32,900 feet. These altitude drops will make it more vulnerable to attack.
  20. The second group of F-22As will spawn after the player satisfies any of the following conditions:
    • Shoot down three or more of the initial F-22As
    • Approach the E-767
    • Damage or shoot down the E-767
  21. These Typhoons will spawn after the player shoots down two or more of the initial TGT F-22As and the E-767 drops its altitude once. However, if the player destroys the E-767, these Typhoons will not spawn.
  22. These Typhoons will spawn after the player shoots down four or more of any of the TGT F-22As and the E-767 drops its altitude twice. However, if the player destroys the E-767, these Typhoons will not spawn.
  23. These Typhoons will spawn after the player shoots down two of the initial Typhoons associated with Operation F and after the player climbs to an altitude of 3,000 meters (9,843 feet) above Gracemeria Bay.
  24. These Typhoons will spawn after the player shoots down the two reinforcement Typhoons above 3,000 meters (9,843 feet), and after the player climbs back to that altitude above Gracemeria Bay.
  25. These Rafale Ms will spawn after the player shoots down two or more EA-200s associated with Operation F and after the player climbs back to an altitude of 3,000 meters (9,843 feet) above Gracemeria Bay.
  26. A maximum of 26 UAV-45s will be present at any given time.
  27. VALET will spawn after the player sinks the initial TGTs in Operation D (one AEGIS, three CRUISERs, six DESTROYERs), and after the player approaches the enemy CARRIER.

References

  1. 1.0 1.1 1.2 Ace Combat 6: Fires of Liberation Complete Guide, page 102–108.

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