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The PAK FA (Russian: "Перспективный авиационный комплекс фронтовой авиации", lit. "Perspektivny aviatsionny kompleks frontovoy aviatsii"; English: "Prospective Airborne Complex of Frontline Aviation") is Russia's fifth-generation fighter aircraft and currently under development by Sukhoi. It is estimated to be released in 2015 and is the intended successor to the MiG-29A Fulcrum and the Su-27, Su-33 and Su-35 Flanker line of aircraft.

Ace Combat: Assault HorizonEdit

"A cutting-edge stealth fighter developed from a combination of Russian Air Force technologies. It boasts top class air battle power thanks to the outstanding maneuverability it gets from its thrust deflection nozzle and its low detection properties in regards to radar. PAK-FA is an abbreviation of the Russian word for "Future Airborne Complex - Frontline Aviation." Because it is a prototype, many details such as on-board armaments are shrouded in secrecy."
― Hangar description.
Technical Information
Historical Information
Real-World Information

The PAK FA is a next-generation fighter aircraft employed by the New Russian Federation. It is used by Andrei Markov after the events of "Aftermath" to replace his Su-35S Flanker-E, and flies it in the three final missions, "Home Front", "Hurricane" and "Akula". A second unit is flown by Sergei Illich in "Hurricane", and another three PAK FAs are used by the aces "Akula 2", "Akula 3" and "Akula 4" in the Co-Op mode version of "Home Front".

It is unlocked for player use along with the Mi-24 Hind after the single-player campaign is finished on any difficulty. A Multirole fighter, the PAK FA is one of the deadliest and most effective aircraft in both single and multiplayer modes, and can be considered among the game's superfighters. It has a high Firepower rating, rivaled only by the DLC CFA-44 Nosferatu, and highly durable armor, a trait rarely seen in aircraft of its type. It has high maneuverability and it lacks only stability, making it a very efficient aircraft in air and ground attacks outside Close Range Assault.

The aircraft possesses a generally air-to-air centered weapons repertoire. It can be armed with Quick Maneuvering Air-to-Air Missiles or 4AAMs for air-to-air combat. The third and most notable weapon, however, is the "Experimental Weapon 1" or EW1, a player-usable version of the Trinity weapon central to the game's plot. An air-to-ground missile, EW1 provides the PAK FA with unparalleled anti-ground capabilities, allowing the player to wipe out entire enemy battalions with a single shot. However, the weapon's power is offset by its low ammunition capacity (Three missiles, four if playing on "Rookie" difficulty. Note: It is unaffected by the "Extra Missiles" skill) and, in the case of the campaign, its ability to destroy any allied vehicles within its blast radius.

Paint schemesEdit

Downloadable contentEdit

Ace Combat: Assault Horizon LegacyEdit

In Ace Combat: Assault Horizon Legacy, the PAK FA returns, conserving its role as a Multirole plane. It is used by Albireo Squadron leader Edgar Grint and the ace "Death Rave 2000". It is unlocked by completing all of the Survival bonus missions.

Despite the availability of the ADF-01 FALKEN and XFA-27, the PAK FA is still on par with the superplanes for raw performance. While not as agile as the XFA-27 or fast as the FALKEN, it is a very strong all-rounder, and considerably cheaper to purchase at 162,000 credits. Its weapons include Multi-Purpose Missiles, XSAA and Omnidirectional Multi-Purpose Missiles.


  • C01:

Game AnalysisEdit


This aircraft was created based on the plans for the PAK-FA (from the Russian for "Prospective Airborne Complex of Frontline Aviation") It has very high stealth capabilities, and represents the culmination of Russian air force technology. Featuring prominent maneuverability due to a thrust vectoring nozzle and excellent stealth against radar, it boasts top class aerial combat capabilities. Currently known by its name during its design phase, the "T-50."

The T-50 PAK-FA first made its brief appearance near the end of the first teaser trailer for Infinity. Unlike previous games which placed it among multirole aircraft, it is a given a Fighter role instead, having access to 4AAMs, HVAAs and QAAMs.

Statistics Statistics

Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
Speed C+ B B+ B+ A A+ A+ S S S+
Mobility C+ B B+ A A+ S S S+ S+ S+
Stability D D+ D+ D+ C C C C+ C+ C+
Air-to-Air B+ B+ A A+ A+ A+ S S S+ S+
Air-to-Ground D D D D+ D+ D+ D+ D+ C C
Defense E+ E+ D D+ C C+ B B+ A+ S
Price 673920 63180 105300 136890 179010 547560 395930 551780 800280 1158300


Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
Guns 108 118 129 139 150 161 172 183 194 206
Missiles 126 128 130 132 134 136 138 140 142 144
4AAM 20 28 32 36 40 44 48 52 54 56
HVAA 0 0 0 14 16 18 20 22 23 24
QAAM 0 0 0 0 0 0 26 28 29 30

Special Weapons


  • Default

Ace Squadrons/PilotsEdit

Comparable AircraftEdit


Assault HorizonEdit

  • Both Illich and Markov (Especially the latter one) are capable of doing two counter-maneouvers that the player is incapable of doing. The first that can be described as a half kulbit where Markov/Illich turn their PAK-FA directly towards the player often damaging the players aircraft with their Machine Gun. The other which is the Cobra turn, an advanced version of the Cobra Maneuver which is performed by tilting the nose upwards and then yawing right and heading back towards the player.
  • Also, Markov can release a salvo of 4 missiles with capabilities resembling 4AAM AND QAAM that can fly backwards towards the player in the final battle between Warwolf 1 and Markov. These missiles are often impossible to evade even with flares. The best way to evade these missiles is to have Markov fire a salvo, disengage DFM and quickly reengage DFM before Markov slips away. However, if used excessively Markov aircraft will start to fly aggressively to such a degree it could cause the player to crash. As well, while engaging Markov in DFM, the player could use his evasion against him: When Markov turns, the player will follow, and usually, Markov pulls tight turns. These tight turns can allow the missiles to loose track of the player.


  • The jet model used in Assault Horizon features instruments that in real life are solely use for testing the prototype, such as the extension on the nose tip and the many pitot tubes. The real production aircraft will likely lack most of these instruments, as they provide no benefit in combat.

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