Before the two planes take off, capture both of them in one shot. Got it?
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- This article is about an in-game mission. For the in-universe event, see Operation White Out.
The Northern Eye is the third campaign mission of Ace Combat 04: Shattered Skies. This mission introduces and features the concept of the Return Line, more complexity in air-to-ground attacks, and topographical hazards.
The Allied forces are retreating, and survivors are gathering at the northern port of St. Ark. However, the radar facilities atop Mt. Shezna provide tactical support to the enemy. As a result, our evac mission is in jeopardy. If our troops can successfully evacuate and regroup at North Point, they will become a formidable force in future battles. Your mission is to destroy the radar facilities on Mt. Shezna, thereby blinding the enemy and hiding our troop movements.
The enemy radar domes are the primary targets, split into two separate bases: Schezna Radar 1 to the east, and Schezna Radar 2 to the west. The targets are located atop the mountain peaks and are not hard to miss. Anti-air ground units and intercepting fighters will attempt to thwart the attack, so it is recommended that those forces be destroyed as well.
This is also the first mission to introduce the player to the concept of Mission Updates. After all the radar bases are destroyed, AWACS SkyEye will instruct the player to return to base by crossing the white dotted Return Line at the bottom of the map.
An S rank for this mission requires 1,300 points. This requires the player to destroy all of the enemy airborne units before destroying all of the radar bases. The AA guns are not necessary to achieve this score since they do not award many points; however, they can damage the player's aircraft and are not difficult to hit, so they can be destroyed regardless.
Main article: Ace Combat 04: Shattered Skies/Aces
- F-16C Tempel — Located west-southwest of the first radar base (only under SP New Game → Normal or harder)
With their radar out of commission, the enemy's command and control is degraded. The evac and regrouping efforts are proceeding as scheduled.
- Oddly, 15 minutes are allotted for the player to reach the Return Line, which is far more than what is necessary.