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When Sonic the Hedgehog reached its anniversary of 20 years, SEGA Cooperation gave out a huge present to the world——Sonic Generations, as a summarization of what the franchise had achieved as well as a prospect into future. I couldn't help but wonder if there are Command & Conquer Generations, Wolfenstein Generations, Doom Generations, Quake Generations...what would they look like. Of course I also kept thinking about "ACE Combat Generations", so I hereby to humbly present my brief proposal of ACE Combat Generations, using Sonic Generations as an template and references.

"After two decades, still aiming for even higher!"

——My slogan for ACE Combat Generations

Platforms

Since Sonic Generations is released as two separate software types, one is for mainstream console, like PlayStation 3 and X-Box 360, also for PC, another one is for Nintendo 3DS. So I propose ACE Combat Generations will be released separately as "console software" and "handheld software" too. Console software will be run on PlayStation 3, PlayStation 4, X-Box 360, X-Box One and PC, it concentrates on previous ACE Combat games released on mainstream consoles. Handheld software will be run on PlayStation Vita and Nintendo 3DS, it concentrates on previous ACE Combat games released on PlayStation Portable and Nintendo 3DS. This proposal will mainly focus on describing console software for it is the "bigger one".

Storyline / Campaign Mode

Story will not play a major role in both ACE Combat Generations, for they are to bring back old memories, accumulations of déjà vu. The primary mode, or "Campaign Mode" will be enhanced version of missions extracted from older ACE Combat games.

Sonic Generations classified the franchise (before 2012) into three generations: First Generation starts from the very first Sonic the Hedgehog game released on SEGA Genesis (Mega Drive), second generation starts from Sonic Adventure released on SEGA Dreamcast, third generation starts from Sonic the Hedgehog released on PlayStation 3 and X-Box 360 in 2006. So I divide ACE Combat franchise into three generations as below:

  1. Predecessor Generation: ACE Combat, ACE Combat 2, ACE Combat 3.
  2. Classic Generation: ACE Combat 4, ACE Combat 5, ACE Combat Zero.
  3. Neo Generation: ACE Combat 6, Assault Horizon, Infinity.

In each generation there will be six missions and one "generation boss". Each old game presented will be extracted with two missions and those missions will be modified to an "enhanced version", namely more challenging.

  1. Predecessor Generation:
    • ACE Combat: (I never played it, but two most representative mission would be chosen)
    • ACE Combat 2: Visiting Hour's, Last Resort.
    • ACE Combat 3: Sphyrna, Electrosphere.
    • Generation Boss: Z.O.E. Commander in ADF-01 FALKEN.
  2. Classic Generation:
    • ACE Combat 4: Shattered Skies, Megalith.
    • ACE Combat 5: White Bird (Part II), The Unsung War.
    • ACE Combat Zero: Sword of Annihilation, Mayhem (unlike original version, three ace squadrons will appear altogether).
    • Generation Boss: Solo Wing Pixy in ADFX-02 Morgan.
  3. Neo Generation:
    • ACE Combat 6: Heavy Command Cruiser, Chandelier.
    • Assault Horizon: Launch, Hurricane.
    • Infinity: (Its missions are not completely released yet, but like ACE Combat, two most representative mission would be chosen)
    • Generation Boss: Andrei Markov in CFA-44 Nosferatu.

Completing all missions and boss battles will unlock "Final Boss Battle", player will face a "Ultimate Superfighter" piloted by a new type AI, defeat final boss to complete Campaign Mode and to unlock Free Mission Mode, Ace's Challenges Mode and other unlockable elements.

Superfighters

All mainstream superfighters from previous games will be playable in ACE Combat Generations, however they must be unlocked by completing certain missions in Ace's Challenges Mode. Superfighters presented in game as below:

  • XFA-27
  • XFA-36A Game
  • X-02 Wyvern
  • ADF-01 FALKEN
  • ADFX-01/02 Morgan
  • Fenrir
  • CFA-44 Nosferatu
  • GAF-1 Varcolac
  • F-3 Shinden II
  • Unknown "Ultimate Superfighter"

Ace's Challenges Mode

The secondary mode, player must complete missions of specialized settings to unlock more game elements.

  1. Carnival of Aces: Defeat protagonists from each game:
    • Scarface One (unlock XFA-27 and Scarface One's painting scheme and emblem)
    • Nemo (unlock XFA-36A Game and Nemo's painting scheme and emblem)
    • Mobius One (unlock X-02 Wyvern and Mobius One's painting scheme and emblem)
    • Wardog One (unlock ADF-01 FALKEN and Wardog One's painting scheme and emblem)
    • Galm One (unlock ADFX-01/02 Morgan and Galm One's painting scheme and emblem)
    • Gryphus One (unlock Fenrir and Gryphus One's painting scheme and emblem)
    • Garuda One (unlock CFA-44 Nosferatu and Garuda One's painting scheme and emblem)
    • Antares (unlock GAF-1 Varcolac and Antares' painting scheme and emblem)
    • Warwolf One (unlock F-3 Shinden II and Warwolf One's painting scheme and emblem)
    • Ace of Aces (accessible after completing previous missions, all protagonists present in this mission, defeat all of them to unlock "Ultimate Superfighter" as well as its unique painting scheme and emblem)
  2. Swarm of Squadrons: Defeat hostile ace squadrons from each game:
    • Yellow Squadron (unlock Yellow Squadron's painting scheme and emblem, also parts for aircraft customization and tuning)
    • Ofnir Squadron (unlock Ofnir Squadron's painting scheme and emblem, also parts for aircraft customization and tuning)
    • Grabacr Squadron (unlock Grabacr Squadron's painting scheme and emblem, also parts for aircraft customization and tuning)
    • Rot Squadron (unlock Rot Squadron's painting scheme and emblem, also parts for aircraft customization and tuning)
    • Grun Squadron (unlock Grun Squadron's painting scheme and emblem, also parts for aircraft customization and tuning)
    • Indigo Squadron (unlock Indigo Squadron's painting scheme and emblem, also parts for aircraft customization and tuning)
    • Gelb Squadron (unlock Gelb Squadron's painting scheme and emblem, also parts for aircraft customization and tuning)
    • Schwarze Squadron (unlock Schwarze Squadron's painting scheme and emblem, also parts for aircraft customization and tuning)
    • Schnee Squadron (unlock Schnee Squadron's painting scheme and emblem, also parts for aircraft customization and tuning)
    • Silber Squadron (unlock Silber Squadron's painting scheme and emblem, also parts for aircraft customization and tuning)
    • Espada Squadron (unlock Espada Squadron's painting scheme and emblem, also parts for aircraft customization and tuning)
    • Sorcerer Squadron (unlock Sorcerer Squadron's painting scheme and emblem, also parts for aircraft customization and tuning)
    • Gault Squadron (unlock Gault Squadron's painting scheme and emblem, also parts for aircraft customization and tuning)
    • Wizard Squadron (unlock Wizard Squadron's painting scheme and emblem, also parts for aircraft customization and tuning)
    • Alect Squadron (unlock Alect Squadron's painting scheme and emblem, also parts for aircraft customization and tuning)
    • Strigon Squadron (unlock Strigon Squadron's painting scheme and emblem, also parts for aircraft customization and tuning)
    • Varcolac Squadron (unlock Varcolac Squadron's painting scheme and emblem, also parts for aircraft customization and tuning)
    • Lancer Squadron (unlock Lancer Squadron's painting scheme and emblem, also parts for aircraft customization and tuning)
    • Beast Squadron (unlock Beast Squadron's painting scheme and emblem, also parts for aircraft customization and tuning)
    • Cocoon Squadron (unlock Cocoon Squadron's painting scheme and emblem, also parts for aircraft customization and tuning)
    • Albireo Squadron (unlock Albireo Squadron's painting scheme and emblem, also parts for aircraft customization and tuning)
    • Sovereign of Squadrons (accessible after completing previous missions, all squadrons will present in this mission, however only one to be fought each time, after defeat a squadron, player will get replenishment on ammo and health to fight next one, defeat all of them to unlock more parts, painting schemes exclusive to "Ultimate Superfighter")
  3. Wingmen's Efforts: Missions that player flies as wingman of each protagonist (if they have one), to cover, assist, or compete lead aircraft. For example if there's a mission that player flies as Garuda Two, then he must protect Garuda One or compete Garuda One by killing more enemies.
  4. Antagonist's Appeal: Missions that player flies as villains of each game. For example if there's a mission that player flies as Andrei Markov, then he must survive Warwolf One's endless pursuit and drop Trinity to White House.

Other Unlockables

  • Replay Achieve: Record and replay player's gameplay.
  • Medals: Medals awarded to player.
  • Concert Hall: All soundtracks in ACE Combat Generations and previous games.
  • Movie Theater: All cutscenes in ACE Combat Generations and promotion videos of previous games.
  • Gallery: Models, sketches, concept arts, illustrations, design plans of ACE Combat Generations and previous games.
  • Databank: Background information of in-game settings of all ACE Combat games, including superweapons, aircraft, ordnance, nations, technologies, historical events, characters, etc.
  • Interviews: Videos and letters of staff interview.
  • Statistics: Player's sortie numbers, aircraft and weapon usage, killing numbers, etc.

ACE Combat Generations the Handheld Software

Like Sonic Generations for Nintendo 3DS, there will be an ACE Combat Generation for PlayStation Vita and Nintendo 3DS, which is focus on ACE Combat X, ACE Combat X2 and ACE Combat 3D. This game will use almost identical design as its counterpart for mainstream console and PC, however the Campaign Mode will be comprised by 6 missions from each game, 18 in total. Generation bosses will be the protagonist of their respective game.

No Carnival of Aces in Ace's Challenges Mode, also Swarm of Squadrons only has hostile ace squadrons in ACE Combat X, ACE Combat X2 and ACE Combat 3D. Wingmen's Efforts and Antagonist's Appeal also confined to contents of said three games, same to other unlockables.

Superfighters presented in handheld ACE Combat Generations listed below:

  • XFA-24A Apalis
  • YR-302 Fregata
  • XR-45 Cariburn
  • YR-99 Forneus
  • Fenrir
  • GAF-1 Varcolac

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